Digital Wellbeing Resources

Digital Wellbeing Resources

Digital Wellbeing modules are currently being created which are based on modern areas of psychological research to support schools and whānau to engage with digital technologies safely and in a way which supports good psychological outcomes. 

The modules are designed to be educational and informative. They will teach staff and whānau about some of the psychological risks and assets which contribute to wellbeing outcomes, as well as provide some advice and solutions that schools and whānau can action. 


Each module has an interactive, self-directed slideshow, as well as a presentation to facilitate staff PLD and a presentation to facilitate a whānau information night, and other resources that can be used in workshops. 


The idea behind these presentations is for you to use the presentations as you see fit and make them your own. You may use them in various contexts and ways to facilitate learning.
 

Digital Wellbeing Modules

Module 1: Technostress


Technostress has been defined as "any negitive impact on attitudes,thoughts, behaviours, or body physiology that is caused either directly or indirectly by technology." Technostress can affect us all, but there are practical steps we can take identify and reduce the technostress in our lives. Self-directed module for teachers (click to make your own copy of the workbook - requires a Google account) Presentation for Teacher PD Powerpoint / PDF / Google Slides Presentation for Parent Information Night Powerpoint / PDF / Google Slides Activity cards PDF (for presentations) Infographic handout PDF




Module 2: Cybersafety


The resources for this module haven’t been finished yet, but check back here later as we work on summarising research in this area.




Module 3: Digital Citizenship


The resources for this module haven’t been finished yet, but check back here later as we work on summarising research in this area.




Module 4: Cyberbullying


The resources for this module haven’t been finished yet, but check back here later as we work on summarising research in this area.




Module 5: Online Identity Management


The resources for this module haven’t been finished yet, but check back here later as we work on summarising research in this area.




Module 6: Technoference


The resources for this module haven’t been finished yet, but check back here later as we work on summarising research in this area.




Module 7: Videogames


The resources for this module haven’t been finished yet, but check back here later as we work on summarising research in this area.